AI Insights · Timothy · April 2024
Top 5 Gacha Games on iOS in Finland Q1 2024
Discover how the top 5 Gacha games performed on iOS in Finland during Q1 2024, with insights on their weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Gacha games on iOS in Finland demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look into how each game fared.
Last War:Survival from FirstFun experienced a significant increase in weekly revenue, starting at approximately $651 in the first week of January and peaking at around $15.8K by the end of March. Weekly downloads saw fluctuations, beginning with 1.3K and ending with roughly 1.2K. Active users showed a general upward trend, starting at 1.9K and concluding at around 3.3K.
Whiteout Survival by Century Games Pte. Ltd. maintained a strong weekly revenue, beginning at $7.1K and hovering around $8.7K to $10.4K in February, finishing at approximately $8.8K. Downloads varied, starting at nearly 2K in early January and stabilizing around 1K by the end of March. Active user numbers remained relatively stable, starting at 4.2K and ending at around 4K.
8 Ball Pool™ from Miniclip.com showed consistent weekly revenue, varying between $1.4K and $1.8K throughout the quarter. Downloads remained steady, averaging around 900 per week, while active users fluctuated slightly, starting at 28.5K and ending at approximately 27.9K.
Epic War:Collect Balls by Genesis Network saw modest revenue growth, starting at $56 in mid-January and peaking at $491 by the end of February. Downloads experienced a notable increase, beginning at 106 and ending with a surge to 1.5K in the final week of March. Active users also showed a positive trend, starting at 103 and reaching around 2.6K.
Hero Clash: Playtime Go from 9z Games(HK) had a steady revenue stream, starting at $394 and ending at approximately $542. Downloads saw a peak of 867 at the end of January but generally remained low, especially in March. Active users increased from 1.8K in early January to about 2.6K by the end of March.
These performance metrics offer a glimpse into the popularity and user engagement of these top Gacha games in Finland. For more in-depth insights and data, visit Sensor Tower.